


Httpv://When the idea of Uncharted set in the desert first came through, the question was raised as to how much of the desert gamers would see. It’s the perfect demonstration of the type of action set pieces gamers have come to expect from the series. Walls will be crumbling, floors will be shattering, and above all else bad dudes will still be shooting at the pair. Luckily, an uncut, unedited, and pro-controlled gameplay trailer has been released.Īs first demonstrated by the Fallon footage, at one point during Uncharted 3, protagonist Nathan Drake and mentor Sully will be trying to make their way through a burning chateau. It’s no fault of Fallon’s, but gamers were most likely looking for an up close and personal look at that burning chateau sequence and Fallon didn't provide. As a self proclaimed gamer, Fallon struggled throughout much of his demo to get any real bearings while controlling Nathan Drake. After the success of Uncharted 2: Among Thieves, Naughty Dog aimed to "achieve whatever wild-ass blockbuster ideas we could think up to one-up ourselves," said Margenau.Gamers who caught the Uncharted 3 footage on Late Night with Jimmy Fallon might have had a few gripes with the ex-Saturday Night Live player turned talk show host. The spectacular sequences were thought up and the story was constructed around them. Uncharted 3 was made with set pieces at the front and centre of the development process. "Jeremy was doing wire-work on the mocap stage to capture climbing on a cargo net blowing in the wind." "I was making little models of trucks on my desk to figure out how the player could climb on these things as they're hanging out of the back of the plane," Margenau said. "We had to implement some old-school perfectly seamed-up infinitely scrolling backgrounds to make the desert able to move infinitely below the plane (while the plane actually stood still)," Margenau revealed.Īs well as figuring out how to trick the player, the team had to work out if their scene was even possible to create. The developers had to use some classical film trickery to make the scene play out correctly. As with anything in video games, nothing is as it initially appears.
